One of the best ways to learn is to teach. It highlights areas you might need to focus on and it helps consolidate the knowledge you already have.
I started posting YouTube clips of my workflow as a way of documenting my work methods. As a generalist, I'm often shifting from one discipline to another over the duration of a project. I might spend a few months on character creation and animation but then be focused on programming or optimisation for a long period after that. Keeping a record of my workflow helps me remember those tips and tricks, and gotchas, for when I get back to a specific task.
I've also found it difficult to find intermediate to advanced learning materials. There's a lot for new developers but information aimed at professional developers is harder to find. Unless you're working in a game studio where you can learn from more senior colleagues it can be difficult to access some of the more esoteric nuggets of wisom. As a solo developer, being part of the community is important to me and doing my bit by sharing what I know is a good way to get back similar help when I need it.
Software used: Unity / Character Creator / Blender / Photoshop
- Client: Personal project.
- Status: Ongoing
- Themes: Unity, game dev, mobile development
- Team: Jerome Di Pietro