Unlike too many other apps out there, this game tracks none of your data, either personal or anonymised.
You won't be asked to sign in or create an account of any sort and no data is transfer back to our servers.
All data regarding game play (your current level and settings) are stored locally on your device, and are private to you.
How refreshing :)
Well according to Google's Play Console, some data is being transmitted and I can only assume this is because of the Unity engine being used (Unity 5.x as far as I remember) and its embedded Legacy Analytics SDK, which would be active due to me using a free personal license for the engine.
According to a post on the Unity forums, older 'legacy' apps may collect and transmit the following:
Depending on the software used by the Developer, Unity may collect some or all of the following information about your device: unique device identifiers (e.g., IDFV for iOS devices and Android ID for Android devices); IP address; country of install (mapped from IP address); device manufacturer and model platform type (iOS, Android, Mac, Windows, etc.) and the operating system and version running on your system or device; language; CPU information such as model, the number of CPUs present, frequency, and instruction set support flags; the graphics card type and vendor name; graphics card driver name and version (e.g., “nv4disp.dll 6.10.93.71”); which graphics API is in use (e.g., “OpenGL 2.1” or “Direct3D 9.0c”); amount of system and video RAM present; current screen resolution; version of the Unity Editor used to create the game; sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer); application or bundle identification (“app ID”) of the game installed; unique advertising identifiers provided for iOS and Android devices (e.g., IDFA or Android Ad ID); and a checksum of all the data that gets sent to verify that it transmitted correctly.
More info here: https://docs.unity3d.com/2022.2/Documentation/Manual/UnityAnalyticsGoogleDataSafety.html
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